NTT DATA presents Open Innovation Contest 10.0CHALLENGES

  • SAO-5-002

Customer engagement, brand and product relationship, boost impulse buying, VR/AR

We are looking for innovative projects that can enhance customers behaviour, improving customer engagement and relationship. Across gamification explore impulsive buying and cross selling strategy.

Related keywords
  • Customer behaviour
  • product and brand and custimer relationship
  • gamification
  • augmented and virtual reality
Social challenges to be addressed through collaboration
Understand customer behaviour during shopping journeys
Market size of collaboration business or business scale
Huge
Assets and opportunities to be offerred

<Opportunities>
Technologies invented, copyrighted or patented by them

<Assets>
Open source technologies & publicliy available datasets