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- SAO-5-002
Customer engagement, brand and product relationship, boost impulse buying, VR/AR
We are looking for innovative projects that can enhance customers behaviour, improving customer engagement and relationship. Across gamification explore impulsive buying and cross selling strategy.
- Related keywords
- Customer behaviour
- product and brand and custimer relationship
- gamification
- augmented and virtual reality
- Social challenges to be addressed through collaboration
- Understand customer behaviour during shopping journeys
- Market size of collaboration business or business scale
- Huge
- Assets and opportunities to be offerred
<Opportunities>
Technologies invented, copyrighted or patented by them<Assets>
Open source technologies & publicliy available datasets